You must fix "Floaty Combat Sistem", "Clunky Mechanics", "Invincibility Frames", "Damage" and "Player and Enemies Movesets".Īnd implement "Fluid Combat Sistem", "Defensive Mechanics" and obviously, "The Difficulty Options"! It's fine have Hard Videogames, but the Hard Mode must be optional.Īnd If you want to make a Hard Videogame, you must pay a lot of attention on Gameplay Design: "Easy Mode": The Easy Difficulty, may contain reduced damage, Simplified AI, Different Movesets for Enemies, Slower Enemies, less penalty for death (for example, you lose half of your souls), and more resistance for negative effects. "Normal Mode": Like Classic Mode, but Damage is reduced and negative effects are less harmful. "Classic Mode": The Classic Dark Souls Difficulty, with Smart Enemies, Normal Damage and enemies never take turns to fight you. "Souls-like" can at least have "3 Difficulty Options": Difficulty can be affected by multiple things: Damage, Enemies HP, Punishment for losing, Artificial Intelligence, Enemies Moveset, Negative Effects and Quantity of enemies.įor make a Easy Mode you need to do more than just reduce damage. It's a shame when a videogame have a interesting lore, but you can't play it for the Difficulty. (Memorize the Movesets is very important for Dark Souls) Some players like me have difficulty to predict the next move of the "Bosses" and have difficulty to memorize the "Movesets". Souls-like are not for everyone, usually these games are hard and are not suitable for beginners.Įvery Player have different "Gaming Skills", "Reflexes", "Aim" (for FPS games), "Determination" and "attention". Dark Souls is hard on purpose to make the world of this game more authentic and to give a sense of accomplishment when the player defeat hard bosses and challenges.ģ) Why Souls-like games need Difficulty Options: They are options for select the difficulty, usually affect damage and HP, the effect of Difficulty Options can change in every game, but in some games these options are not effective for game design flaws. Now I explain the reasons why Souls-like need Difficulty Options: I know Online Mode is easier with summons, but I always play offline. I didn't really enjoy Dark Souls, I like his Story but I don't like the absence of Difficulty Options because I'm forced to play in Hard Mode in the first playthrough.
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Hi guys, I'm ImoTube and now I want make a constructive criticism on Souls-like.